english german


Nach lautloser Explosion

(After a soundless explosion)


Gerhard Mantz



  

 


Exhibition: 27. March - 26. May 2010
Preview: Friday, 26. March, 7-9 pm
The artist will be present at the opening.
A catalogue with an introductory text of Domenico Quaranta will be released for the exhibition.

Gallery [DAM]Berlin presents a solo exhibition of Gerhard Mantz with new virtual landscapes in Black and White.
In the series, the viewer enters the Earth after a major event. Whether it has been an explosion, that has covered the forests under a perfect thin layer of ashes, or a complete freeze of nature due to cold and frost, is not defined. The places that Gerhard Mantz shows in his virtual landscapes are not real places but landscapes of the soul. The strength of the pieces lies in their alienation and their ambivalence. Due to their brightness, they seem fragile and magic. Since the series is only executed in black and white, the light contributes an important part to the composition. It can be promising but equally be the blinding light of an explosion, a harbinger of a desaster.

Gerhard Mantz adds with his completely computer generated works a very contemporary position to the subject of landscape. Reminding at natural landscape views at first glance, his images refer through elements of alienation such as surface structures or irregularities of software to their creation process beyond real situations. They resemble archetypal landscapes that existed or will exist in far temporal distance, leaving the viewer in ambivalence confronted with the absence of any other living being and with the perspective of a lonely and often even threatened human being on nature.

"...An archetype is a stereotype before slipping into the banality of the commonplace. In other words, it is the beauty of the sky before becoming a desktop wallpaper. It is the end of the world before being translated into the last catastrophic blockbuster. It is a classical Venus before inspiring the last eau de toilette advertisement.
This is, in the end, what probably Gerhard Mantz is doing with his landscapes: turning stereotypes into archetypes, bringing them back to their origin and giving them back their original power..." (Excerpt of the catalogue text from Domenico Quaranta)

Gerhard Mantz (born 1950 in Neu-Ulm, Germany, academic education at the Kunstakademie Karlsruhe) lives and works in Berlin. International exhibitions e.g. Prague Biennial 4; P.S.1 MoMA, New York; Kunsthalle Würth; Micro Museum, Brooklyn; Museum für Kunst und Gewerbe, Hamburg; KMZA Berlin; Württembergischer Kunstverein; ZKM, Karlsruhe; Kunsthalle Rostock; Kunstverein Mannheim; Haus am Waldsee, Berlin; Kunsthalle Darmstadt.

Simultaneously, he participates at the exhibition "Gratwanderung" (ridge walk) at the Neuen Kunstverein Aschaffenburg e. V., s. http://nkvaschaffenburg.de/





GaMe!

International Group Exhibition

      

           


Exhibition: 2th February – 20th March 2010
Opening: Saturday, 30th January 2010, 4 - 6 pm
France Cadet will be present at the opening.
The exhibition is part of transmediale.10 Futurity now!

France Cadet, F, objects, sculpture, drawings
Todd Deutsch, USA, photography
Mark Essen, USA, computer game
Joan Leandre, ES, digital video collage (film)
Jason Rohrer, USA, computer game
Tale of Tales, B, computer game


The exhibition presents for the first time in Berlin international positions on the subject of computer games and electronic toys. The spectrum includes interactive computer games, developed by artists, a film collage of modified content of commercial games as well as small toy robots; furthermore four photos from a series showing male adolescents during a LAN-party.
The branch of commercial computer games is booming and electronic toys are normal ingredients of a kid's room. Since a couple of years artists have started dealing thoroughly with this subject, critically analysing the aesthetics and content of commercial computer games or developing alternative game concepts.

Playing, one of the most natural activities of mankind, means experimenting, learning, letting oneself be whisked away into another world, and assuming a different identity. This has always fascinated people, and every era generates its own games. Today, millions of people play computer games. For a large part of the younger generation, they are an inherent part of childhood and a signifiant factor of socialisation. The spectrum of subjects encompasses the entire array of human life. The image of the lonesome, isolated player is a thing of the past as well. During LAN parties or online games, many players particitpate in the same game, sometimes even playing together as groups. The first commercially successful computer game was Atari's Pong released in 1972. The game industry has grown continously ever since. The turnover of the gaming industry has seen huge growth rates internationally. In 2001, it topped the sales of the movie industry in the USA for the first time ever, with $9.4 to $8.35 billion (manager-magazin.de, August 9th, 2002).

The exhibition presents international positions highlighting different aspects of the subject. Joan Leandre is working with software manipulation, in this case with commercial computer games. For his film In the name of Kernel Series – Lonely Record Sessions he has recomposed associatively sequences of ego-shooter games, from which he has taken away all action figures, to a film and sound collage. He says about the piece: "...the synthetic representation of nature in worlds where common sense is lost. The contemplation of ruins.“
From the sector of games developed by artists young positions will be shown which have already been internationally recognised. Jason Rohrer's games are based on the reduced aesthetics and the limited interactivity of early computer games. In his games he deals with the overall themes of human existence. The games of Tale of Tales are also reduced to very little interactivity. The game The Graveyard opposes a reflection on age against the usual action games, built in a black and white graveyard scenery. Mark Essen develops fast action games with odd control schemes and nonsensical humour – in the exhibition he shows a piece on organ trade.
For his photograpy series Gamers Todd Deutsch has obseved young people during a two days LAN-party taking place in a huge space where the participants bring their computer, sleeping bags and food in order to play computer games in a network. France Cadet transforms small robotic toy-dogs into interactive animal sculptures and wall trophies. She examines the behaviour of human beings and animals and deals with the artifical creation of life as well as with the side effects of cloning.


Links to the online games:
Mark Essen: http://messhof.com/all-games/
Jason Rohrer: http://hcsoftware.sourceforge.net/gravitation/
Tale of Tales: http://tale-of-tales.com/


Short biographies of the artists:

France Cadet (* 1971), lives and works in Aix-en-Provence, France. In addition to her degree at the Ecole Supérieure d'Art d'Aix-en-Provence she also studied Computer Science and Engineering with an emphasis on electronics. Today she teaches robotic at the Ecole Supérieure d'Art d'Aix-en-Provence. Her works have been shown in LAboral, Gijon; La Vilette, Paris; Palais de Tokyo, Paris; Ars Electronica, Linz as well as in different institutions in Japan, Corea, Spain, Brazil. She received the 1st Prize of VIDA 6.0, Madrid, and the Digital Stadium Awards in Tokyo. The Museum of Contemporary Art MEIAC in Badajoz, Spain, purchased one of her robots.
Todd Deutsch (*1969) lives and works in Minneapolis, USA. In 1996, he received a Master of Fine Arts at the Cranbrook Academy of Art, Bloomfield Hills, Michigan. His photography series deal with families, male adolescents and their game culture. Regularly, he participates in exhibitions, especially in the USA, and received several photography awards in the last 10 years. His works are part of the collections of the Walker Art Center, Minneapolis; Museum of Contemporary Photography, Chicago, Illinois; Trisescuela de fotografia, Montevideo, Uruguay, amongst others.
Mark Essen (*1986) lives and works in Los Angeles, USA. He received a BA in Film and Electronic Arts from Bard College in New York and is a game artist. His games have been shown at music venues and art festivals around the world. In 2009, his work was part of the exhibition Younger Than Jesus at the New Museum in New York.
Joan Leandre (*1968) lives and works in Barcelona, Spain. He studied Fine Art at the Barcelona Massana School in Spain and is member of the OVNI Archives (Observatory of Non Identified Video) since 1993. Joan Leandre has been included in exhibitions at the Centre Georges Pompidou, Paris; El Museo Nacional Centro de Arte Reina Sofia, Madrid; ZKM, Karlsruhe; iMAL, Brussels; NTT Inter Communication Center (ICCI), Tokyo; Hartware MedienKunstVerein, Dortmund; Ars Electronica, Linz; transmediale, Berlin; Whitney Biennale, New York; Biennale Moskow.
Jason Rohrer (*1977) lives and works in Potsdam, New York, USA. He holds a BS and MEng in Computer Science from Cornell University. He is an independent programmer and critic. His games have been shown at festivals and art exhibitions in Park City, Toronto, Montreal, Pittsburgh, Los Angeles, Seattle, and Lleida, Spain. Gravitation won the Jury Prize at IndieCade, and Between won the Innovation Award at the 2009 Independent Games Festival. Rohrer was selected for inclusion Esquire's December 2008 "Genius Issue" along with 27 other innovators.
Tale of Tales BVBA is a games development studio, founded by Auriea Harvey and Michaël Samyn in Belgium in 2002. Their games have been shown in exhibitions internationally. Their name is based on a book of Giambattista Basile, in which he collects folk tales that had previously only been part of oral tradition.


Impressum