GaMe!
International Group Exhibition

Exhibition: 2th February – 24th March 2010
Opening: Saturday, 30th January 2010, 4 - 6
pm
France Cadet will be present at the opening.
The
exhibition is part of transmediale.10 Futurity now!
France Cadet,
F, objects, sculpture, drawings
Todd Deutsch, USA, photography
Mark
Essen, USA, computer game
Joan Leandre, ES, digital video collage
(film)
Jason Rohrer, USA, computer game
Tale of Tales, B, computer
game
The exhibition presents for the first time in Berlin
international positions on the subject of computer games and electronic
toys. The spectrum includes interactive computer games, developed by
artists, a film collage of modified content of commercial games as well
as small toy robots; furthermore four photos from a series showing male
adolescents during a LAN-party.
The branch of commercial computer
games is booming and electronic toys are normal ingredients of a kid's
room. Since a couple of years artists have started dealing thoroughly
with this subject, critically analysing the aesthetics and content of
commercial computer games or developing alternative game concepts.
Playing,
one of the most natural activities of mankind, means experimenting,
learning, letting oneself be whisked away into another world, and
assuming a different identity. This has always fascinated people, and
every era generates its own games. Today, millions of people play
computer games. For a large part of the younger generation, they are an
inherent part of childhood and a signifiant factor of socialisation. The
spectrum of subjects encompasses the entire array of human life. The
image of the lonesome, isolated player is a thing of the past as well.
During LAN parties or online games, many players particitpate in the
same game, sometimes even playing together as groups. The first
commercially successful computer game was Atari's Pong released in 1972.
The game industry has grown continously ever since. The turnover of the
gaming industry has seen huge growth rates internationally. In 2001, it
topped the sales of the movie industry in the USA for the first time
ever, with $9.4 to $8.35 billion (manager-magazin.de, August 9th, 2002).
The
exhibition presents international positions highlighting different
aspects of the subject. Joan Leandre is working with software manipulation, in this case with commercial
computer games. For his film In the name of Kernel Series – Lonely
Record Sessions he has recomposed associatively sequences of ego-shooter
games, from which he has taken away all action figures, to a film and
sound collage. He says about the piece: "...the synthetic representation
of nature in worlds where common sense is lost. The contemplation of
ruins.“
From the sector of games developed by artists young positions
will be shown which have already been internationally recognised. Jason Rohrer's games are based on the
reduced aesthetics and the limited interactivity of early computer
games. In his games he deals with the overall themes of human existence.
The games of Tale of Tales are
also reduced to very little interactivity. The game The Graveyard
opposes a reflection on age against the usual action games, built in a
black and white graveyard scenery. Mark
Essen develops fast action games with odd control schemes and
nonsensical humour – in the exhibition he shows a piece on organ trade.
For
his photograpy series Gamers Todd
Deutsch has obseved young people during a two days LAN-party
taking place in a huge space where the participants bring their
computer, sleeping bags and food in order to play computer games in a
network. France Cadet transforms
small robotic toy-dogs into interactive animal sculptures and wall
trophies. She examines the behaviour of human beings and animals and
deals with the artifical creation of life as well as with the side
effects of cloning.
Short biographies of the artists:
France Cadet (*
1971), lives and works in Aix-en-Provence, France. In addition to her
degree at the Ecole Supérieure d'Art d'Aix-en-Provence she also studied
Computer Science and Engineering with an emphasis on electronics. Today
she teaches robotic at the Ecole Supérieure d'Art d'Aix-en-Provence. Her
works have been shown in LAboral, Gijon; La Vilette, Paris; Palais de
Tokyo, Paris; Ars Electronica, Linz as well as in different institutions
in Japan, Corea, Spain, Brazil. She received the 1st Prize of VIDA 6.0,
Madrid, and the Digital Stadium Awards in Tokyo. The Museum of
Contemporary Art MEIAC in Badajoz, Spain, purchased one of her robots.
Todd Deutsch (*1969) lives and works
in Minneapolis, USA. In 1996, he received a Master of Fine Arts at the
Cranbrook Academy of Art, Bloomfield Hills, Michigan. His photography
series deal with families, male adolescents and their game culture.
Regularly, he participates in exhibitions, especially in the USA, and
received several photography awards in the last 10 years. His works are
part of the collections of the Walker Art Center, Minneapolis; Museum of
Contemporary Photography, Chicago, Illinois; Trisescuela de fotografia,
Montevideo, Uruguay, amongst others.
Mark Essen (*1986) lives and works in Los Angeles, USA. He
received a BA in Film and Electronic Arts from Bard College in New York
and is a game artist. His games have been shown at music venues and art
festivals around the world. In 2009, his work was part of the
exhibition Younger Than Jesus at the New Museum in New York.
Joan Leandre (*1968) lives and works
in Barcelona, Spain. He studied Fine Art at the Barcelona Massana School
in Spain and is member of the OVNI Archives (Observatory of Non
Identified Video) since 1993. Joan Leandre has been included in
exhibitions at the Centre Georges Pompidou, Paris; El Museo Nacional
Centro de Arte Reina Sofia, Madrid; ZKM, Karlsruhe; iMAL, Brussels; NTT
Inter Communication Center (ICCI), Tokyo; Hartware MedienKunstVerein,
Dortmund; Ars Electronica, Linz; transmediale, Berlin; Whitney Biennale,
New York; Biennale Moskow.
Jason
Rohrer (*1977) lives and works in Potsdam, New York, USA. He
holds a BS and MEng in Computer Science from Cornell University. He is
an independent programmer and critic. His games have been shown at
festivals and art exhibitions in Park City, Toronto, Montreal,
Pittsburgh, Los Angeles, Seattle, and Lleida, Spain. Gravitation won the
Jury Prize at IndieCade, and Between won the Innovation Award at the
2009 Independent Games Festival. Rohrer was selected for inclusion
Esquire's December 2008 "Genius Issue" along with 27 other innovators.
Tale of Tales BVBA is a games
development studio, founded by Auriea Harvey and Michaël Samyn in
Belgium in 2002. Their games have been shown in exhibitions
internationally. Their name is based on a book of Giambattista Basile,
in which he collects folk tales that had previously only been part of
oral tradition.